Tetra Cube

I wrote this program in C++ to demonstrate the use of vertex arrays, OpenGL indices and polygonal tessellation to draw and manipulate primative shapes inside of a cube. Each object is drawn with hundreds of tetrahedrons which can be sampled by interpolating the normals at the cube vertices. It then animates and renders the tetrahendronal objects through a 3D scalar field.

Controls are provided in the dialog box at runtime.

To download the exe, click here